===================================== TrackMania RL - Documentation ===================================== Welcome to the TrackMania RL project documentation! This is a fork and extension of the original `Linesight `_ project, adapted for reinforcement learning experiments in *Trackmania Nations Forever*. The project uses distributional reinforcement learning (IQN - Implicit Quantile Networks) to train an AI agent to drive in TrackMania. The goal is to explore RL algorithms, reward shaping, and training techniques in a complex racing environment. **Key Features:** - Distributional RL with IQN (Implicit Quantile Network) - Modular configuration system for easy experimentation - Support for multiple parallel game instances - Hot-reloadable training parameters - TensorBoard integration for monitoring - Virtual checkpoint system for dense progress tracking **All runs produced by this project are Tool Assisted. They must not be submitted to the Official Leaderboards.** .. toctree:: :maxdepth: 2 :caption: User Documentation: installation first_training second_training configuration_guide tmnf_replays tensorboard_metrics user_faq troubleshooting .. toctree:: :maxdepth: 2 :caption: Dev Documentation: project_structure main_objects contributions documentation dev_faq reading_list .. toctree:: :maxdepth: 2 :caption: Experiments: experiments/index .. toctree:: :maxdepth: 2 :caption: Community tips & tricks empty_page